Seasons: Path of Destiny (2014)

Playtime: 60
Min. Age: 14
Number of Players:
2 - 4
Publisher:
Asterion Press,
CrowD Games,
sternenschimmermeer,
Libellud,
Swan Panasia Co., Ltd.,
Hobby Japan,
Rebel Sp. z o.o.
Designers:
Régis Bonnessée
Artists:
Paul Mafayon,
Paul Drouin,
Mathieu Leyssenne,
Joris Riviére,
Xavier Gueniffey Durin
Mechanics:
Open Drafting,
Dice Rolling
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Seasons: Path of Destiny is the second expansion for the board game 'Seasons'.
Come, Mage, and see your destiny!
Deep in the Forest of Argos, the struggle rages on between the Kingdom’s most powerful sorcerers, each convinced of their glorious destiny.
Making their burning desire a reality will require bravery and determination. However, destiny is a fickle mistress...
Play with 20 new Power cards (2 copies of each card) like the dangerous Argosian Tangleweed, the powerful Chalice of Eternity or the mysterious Sepulchral Amulet!
There are new cards with abilities modifying the core of the game in interesting ways, like blocking someone else's familiar, rerolling the die not chosen by any player or straigthening once-used card (for 1 crystal) to use it again this turn. The main power of this expansion lies in the concept of the Die of Destiny.
Once per round, a player can take a die from the menu as usual, but instead of applying its effects, roll a Die of Destiny. The bonuses from this die are generally weaker than those of seasons dice, but it gives the players certain number of destiny tokens. Whoever has most tokens by the end gets +20 prestige (in other words, whoever relied the least on the stronger, seasons dice).
This expansion is independent on the first one (Seasons: Enchanted Kingdom) and adds more variability and some new concepts to your plays.
Only for the first edition of Seasons: Path of Destiny, discover a special promo card: Igramul the Banisher! The effect of this card was created by Federico Latini during the Seasons: Path of Destiny contest in September 2013.
Come, Mage, and see your destiny!
Deep in the Forest of Argos, the struggle rages on between the Kingdom’s most powerful sorcerers, each convinced of their glorious destiny.
Making their burning desire a reality will require bravery and determination. However, destiny is a fickle mistress...
Play with 20 new Power cards (2 copies of each card) like the dangerous Argosian Tangleweed, the powerful Chalice of Eternity or the mysterious Sepulchral Amulet!
There are new cards with abilities modifying the core of the game in interesting ways, like blocking someone else's familiar, rerolling the die not chosen by any player or straigthening once-used card (for 1 crystal) to use it again this turn. The main power of this expansion lies in the concept of the Die of Destiny.
Once per round, a player can take a die from the menu as usual, but instead of applying its effects, roll a Die of Destiny. The bonuses from this die are generally weaker than those of seasons dice, but it gives the players certain number of destiny tokens. Whoever has most tokens by the end gets +20 prestige (in other words, whoever relied the least on the stronger, seasons dice).
This expansion is independent on the first one (Seasons: Enchanted Kingdom) and adds more variability and some new concepts to your plays.
Only for the first edition of Seasons: Path of Destiny, discover a special promo card: Igramul the Banisher! The effect of this card was created by Federico Latini during the Seasons: Path of Destiny contest in September 2013.
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ag.gameitem.lastUpdated: 2025-04-24 11:45:44.621